Are stop motion rigs and armatures even necessary?
- Dec 26, 2025
- 3 min read
Updated: Dec 29, 2025
If you’ve ever animated stop-motion, you would know how many things you’re thinking about at once while shooting. Timing, spacing, arcs, eye direction, continuity and somewhere in the back of your mind, a quiet worry: Will this puppet actually hold the pose I’m putting it in?
That worry can slowly become loud.
A lot of time, it’s not the acting that trips us up, it’s the mechanics. You start second-guessing ideas before you even try them. Not because the character wouldn’t do something, but because the puppet probably can’t. That’s where good armatures and rigs save the shot.
When the rigging side of things is taken care of, something shifts. You stop thinking about balance and gravity every frame, and you start thinking about performance again. About weight, hesitation, and intention. The stuff that actually makes a character feel alive.
What the Big Studios Get Right
In studios like Laika and Aardman, armatures and rigs aren’t just tools they’re crucial part of the shooting process. There are entire teams whose job is to figure out how a character should move before an animator ever touches it.
They look at the character’s design, how heavy it is, where the weight sits, what kind of movements it needs to perform. Is this character stiff or loose? Heavy or light?

Awkward or graceful? All of that informs how the armature is built.
What’s interesting is that a lot of innovation comes from this process.
New mechanisms, new rigging ideas, small engineering decisions that most people will never notice but animators feel them immediately. When it’s done right, the rig doesn’t get in the way. It just quietly supports the performance.
And honestly, that’s the dream.
Trust Changes the Way You Animate
Many of us start with aluminium wire, and there’s nothing wrong with that. Wire teaches you a lot. But it also teaches you its limits usually the hard way. It weakens, it slips, it breaks. Sometimes, right when you’re in the middle of a shot that was finally working.
A well-made armature is different. It’s predictable. It holds poses. It can take weight. That reliability changes how you approach animation. You’re more willing to push a pose, add another layer of costume, or try a movement you might otherwise avoid.
When you’re building up a character adding foam, silicone, fabric, props that internal structure starts to matter more and more. A solid armature lets you focus on how the character looks and feels, instead of constantly compensating for what it can’t physically support.

You Don’t Need These Tools, But They Help
It’s important to say this out loud: you don’t need professional rigs and armatures to make beautiful stop-motion. Some of the most heartfelt work out there was made with very simple setups. Stop-motion has always been about problem-solving and making the most of what you have.

That said, rigs and armatures are professional tools for a reason. They’re designed to remove friction from the process. They do take time to get used to, and the first few times can feel a bit awkward or intimidating. That’s normal.
But once you get comfortable, something nice happens. The tools stop feeling technical and start feeling invisible. They stop demanding attention, and they give it back to you.
Making Space for Performance
At the end of the day, that’s what good rigging does. It makes space. Space to think about acting instead of balance. Space to experiment without fear. Space to stay present with the character, frame by frame.
From one animator to another, armatures and rigs aren’t about control or perfection. They’re about trust. And when that trust is there, you’re free to do what you got into stop-motion for in the first place bringing something to life, one tiny movement at a time.




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